Before the style of Klink-It was conceived, the tile matching game was constructed during the GCA 2013 (Great Canadian Appathon) hosted by XMG. To give a little info about the appathon; Teams of 4 had to concept, design and develop a working game in 48-hours including the theme provided by the host.
We didn't win (womp womp). But I learned a lot from that experience and dug our game even more. But after the appathon, we shelved it for about a month and decided to bring it back to life. This is the case study for the design and development of Klink-It and the journey of its’ release to the iTunes App Store.
Create a simple puzzle game with a small team and dive into the process of an all out launch into the iTunes App Store.
As one of the main designers, I had to create a satisfying user experience through reward by a combination of sound, animation and transitions. Provided the layout and assets from the Great Canadian Appathon, revision of a simpler UI and defining the brand.
The game mechanics of Klink-It was relatively simple. It's a matching game focused on beating your high score. The layout of the UI was a total overhaul.
There are many apps out there that we looked into for inspiration. However, there were only a handful that really held sway over how our game behaved. For animations and transitions and overall user experience, there was none better than Dots.
The team and I knew there would be a lot of prototyping to get our ideas across. We mainly used After Effects to animate transitions from screen to screen. All animations were made by hand and brought into development as sprites.
Royalty-free sound effects and music were our alternative opposed to mixing our own whacky noises (although it’s under consideration for the future!). We got together and handpicked a few over a hundred unique jingles.
With a team of 4, all living in different cities, getting together was difficult and time-consuming to say the least. Google Hangouts and Whatsapp was our main source for communication.
The team spent almost every weekend on Hangouts to discuss and review work. Not having anyone pressure us to get her done; there was no weight, which allowed us to have transparency and be more honest with each other. It was an open meeting so we could speak to our hearts content, and we did. Whatsapp group chat became the platform in which we can quickly share ideas and designs to each other on a casual basis.
This is an ongoing project and the Klink-It team spends a bit of time every week to reflect on what they learned. You can follow them at:
Tanya Grimes (Developer) @tanyargrimes
Eduard Kachan (Developer) @EdVAardian
Fatemah Manji (Designer) @ManjiFm
Will Du (Designer) @willduwilldu
As we continue the design and development of our game, this case study will continue to grow, so stay tuned! Follow us on Twitter or Facebook to check for updates!